Half Life 1 Portal Gun Mod
P2 +1 Portal 2; OoT +1 The Legend of Zelda: Ocarina. Install and manage your mods easily with community-made 1-Click mod downloaders. Half-Life Gun Game.
Mod Part 0: Default Portal Gun Atlas’ Portal Gun P-Body’s Portal Gun Bacon Gun • Fire Portals with the left and right mouse buttons. • Zoom in and out with the middle mouse button. • Grab blocks or entities with the “G” button. • Reset portals with the “R” button. • For the bacon gun, the portal’s colour is randomly generated. Pdf pearson guide verbal reasoning examples. However, it can be defined in the properties file. • This is your special set of portals on SMP.
Unique per individual. Portal Spawners • When placed, a GUI will pop up asking you to set the colour, and if the portal stays open if redstone power is cut.
• When powered with redstone, it will spawn a portal based on the colour you set. Portal Gun Pedestals • Accepts any type of portal gun. • Automatically fire portals when it receives redstone current. • Portal Gun can be retrieved by right clicking or walking into them Single Coloured Default Portal Gun • Fires only one type of portal. • Will automatically merge with the single coloured portal gun of the other colour to form a dual portal gun. • Can also be crafted together.
Long Fall Boots • Negates all your falling damage when worn! Fuel option NEW • You can now enable a fuel option onwards in the config file. • The fuel that the portal gun uses is in form of Ender Pearl Dust. • One ender pearl dust is used every time you fire a portal. • If you run out of ender pearl dust the portal gun will dim and refuse to fire. Mod Part 1: Weighted Storage Cube Placing it in the world and right clicking it with a rose will transform it into a companion cube! Whilst in your inventory, the companion cube will help heal you every 5 seconds!
Incinerating the cube (How could you!?) will cause it to leave behind a recorded message. Smelting the disc will cause the plastic to deteriorate, changing the entire track! Crafting two of the first discs together will also change the track. Radio • Plays the radio loop record repeatedly.
• Can be turned off with right click (configurable) Weighted Storage Cube Vent Weighted Companion Cube Vent • Placed on ceilings. • Requires redstone power. • Cubes deployed cannot be broken. • Redeploys new cube if redstone is still supplied and cube gets destroyed. NEW: Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
(Initially a request by TheFrogMC for the portal 2 gels mod, but I found it too fun to make it exclusive to that mod) Mod Part 2: Material Emancipation Grid • These are placed from wall to wall, and has a maximum range of 15 blocks. • Pouring fluid through it will disable it. • These grids have several modes, which are configurable in the properties file. • These grids are also configurable to have to be redstone powered. Mod Part 3: Sentry Turrets (Model made in Techne) • Shoots anything, configurable in properties file. • Has range of 20 blocks, also configurable. • Fires 20 bullets a second.
• Will die if pushed over. Defective Turrets When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up!
Mod Part 4: Aerial Faith Plates • Can be placed on floors, walls and ceilings. • Wall plates can be oriented to look upwards or downwards. • Right click to adjust the power. • Can be set to be redstone powered to work.
Sbornik zadach po geometrii atanasyan glizburg chastj 1. Electronic Intelligence Indicator • Intelligently indicates if it is indirectly being powered by redstone • Warning: Will not increase intelligence if ingested. Mod Part 5: High Energy Pellet Launcher • Launches a High Energy Pellet when powered by redstone.
• High Energy Pellets disintegrates living things on contact (Configurable to knockback) • High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long. High Energy Pellet Catcher • Catches a High Energy Pellet to provide redstone power. • Can be sneak right-clicked to release caught High Energy Pellet. Mod Part 6: Discouragement Beam Emitter • Forms a high powered laser when powered with redstone! • Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game) • Can be configured to cause damage to living creatures. • Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal.